/* Status string when player can't play a card - variable is player's name*/
"%@ can't go.\n" = "%@ can't go.\n";
/* Status string to show what colour a player has chosen - first variable is player's name. Second variable is colour*/
"%@ chose %@.\n" = "%@ chose %@.\n";
/* Name of player chose blue after playing wild - variable is player's name */
"%@ chose blue.\n" = "%@ chose blue.\n";
/* Name of player chose green after playing wild - variable is player's name*/
"%@ chose green.\n" = "%@ chose green.\n";
/* Name of player chose red after playing wild - variable is player's name */
"%@ chose red.\n" = "%@ chose red.\n";
/* Name of player chose yellow after playing wild - variable is player's name*/
"%@ chose yellow.\n" = "%@ chose yellow.\n";
/* Status string to whow which player has drawn more than 1 card - first variable is player's name - second variable is number of cards drawn*/
"%@ draws %d cards.\n" = "%@ draws %d cards.\n";
/* Status string to show which player has drawn 1 card - variable is player's name*/
"%@ draws 1 card.\n" = "%@ draws 1 card.\n";
/* Status string to show which player has first turn - variable is player's name*/
"%@ has first turn.\n" = "%@ has first turn.\n";
/* Status string to show the player who has won the game - variable is player's name*/
"%@ has won the game!!\n" = "%@ has won the game!!\n";
/* Status string to show which player has won the round - variable is player's name*/
"%@ has won this round!\n" = "%@ has won this round!\n";
/* Status string to show which player has played which card - first variable is player's name - second variable is name of card*/
"%@ plays %@.\n" = "%@ plays %@.\n";
/* Status string when a player still can't go after drawing a card - variable is player's name*/
"%@ still can't go.\n" = "%@ still can't go.\n";
/* Status string to show the winner's score from this round - variable is winner's name*/
"%@'s score from this round is %d\n" = "%@'s score from this round is %d\n";
/* First line of status string to show what cards a player has left at end of round - variable is player's name*/
"\n%@ has...\n" = "\n%@ has...\n";
/* Status string to show which player's turn it is - variable is player's name*/
"\n%@'s turn.\n" = "\n%@'s turn.\n";
/* Status string to show that each player has been dealt 7 cards */
"\nEach player is dealt 7 cards.\n" = "\nEach player is dealt 7 cards.\n";
/* Status string to show a card that a player has left at end of round and how many points it is worth - first variable is name of card - second variable is number of points*/
/* Title of alert when user selects 2 players from menu */
"Do you want to change to 2 players?" = "Do you want to change to 2 players?";
/* Title of alert when user selects 3 players from menu */
"Do you want to change to 3 players?" = "Do you want to change to 3 players?";
/* Title of alert when user selects 4 players from menu */
"Do you want to change to 4 players?" = "Do you want to change to 4 players?";
/* Title of alert when user selects challenge scoring from menu */
"Do you want to change to challenge scoring?" = "Do you want to change to challenge scoring?";
/* Title of alert when user selects normal scoring from menu */
"Do you want to change to normal scoring?" = "Do you want to change to normal scoring?";
/* Status string to indicate that first card is Draw Two */
"First card turned over is Draw Two.\n" = "First card turned over is Draw Two.\n";
/* Status string to indicate that the first card is a Reverse and which player is skipped - variable is player's name*/
"First card turned over is Reverse. Play skips %@.\n" = "First card turned over is Reverse. Play skips %@.\n";
/* Status string to indicate that the first card is a Reverse */
"First card turned over is Reverse.\n" = "First card turned over is Reverse.\n";
/* Status string to indicate the first card is a skip and which player is skipped - variable is player's name*/
"First card turned over is Skip. Play skips %@.\n" = "First card turned over is Skip. Play skips %@.\n";
/* Status string to indicate that first card is Wild Draw Four and that it will be returned to deck */
"First card turned over is Wild Draw Four. This will be returned to the deck and a new card will be turned over.\n" = "First card turned over is Wild Draw Four. This will be returned to the deck and a new card will be turned over.\n";
/* Status string to indicate that first card is a Wild */
"First card turned over is Wild.\n" = "First card turned over is Wild.\n";
/* Message in alert when user selects challenge or normal scoring from menu */
"If you change the method of scoring now, the game will be restarted." = "If you change the method of scoring now, the game will be restarted.";
/* Message of alert when user changes number of players from menu */
"If you change the number of players now, the game will be restarted." = "If you change the number of players now, the game will be restarted.";
/* Message in alert when user first launches application and has a saved game in progress */
"Last time you quit OneCard, you were part-way through a game. Do you want to continue playing that game?" = "Last time you quit OneCard, you were part-way through a game. Do you want to continue playing that game?";
/* Title of button to start new game */
"New Game" = "New Game";
/* Title of button to start new round */
"Next Round" = "Next Round";
/* No */
"No" = "No";
/* Yes */
"Yes" = "Yes";
/* Title of button to click when user has saved game in progress but wants to start a new game */
"No, start new game" = "No, start new game";
/* Status string to indicate direction of play - variable is clockwise or anti-clockwise*/
"Play direction is now %@.\n" = "Play direction is now %@.\n";
/* Status string when skip card is played and next player has been skipped */
"Play skips next player.\n" = "Play skips next player.\n";
/* Status string when draw pile has run out of cards */
"There are no cards left in the draw pile. The deck has been reshuffled and a new draw pile formed.\n" = "There are no cards left in the draw pile. The deck has been reshuffled and a new draw pile formed.\n";
/* Title of alert when user tries to play card other than one just drawn */
"You can't play that card" = "You can't play that card";
/* Message in alert when user tries to play card other than one just drawn */
"Since you have just drawn a card, you are only allowed to play the card you have just drawn or pass." = "Since you have just drawn a card, you are only allowed to play the card you have just drawn or pass.";
/* Title of alert when game is over */
"Game Over" = "Game Over";
/*Title of alert when round is over */
"Round Over" = "Round Over";
//Default name of human player
"Human" = "Human";
//Default name of player 2
"Computer 1" = "Computer 1";
//Default name of player 3
"Computer 2" = "Computer 2";
//Default name of player 4
"Computer 3" = "Computer 3";
//Default player name in statistics tables
"No-one" = "No-one";
//Name of best round score in statistics table
"Best score for a round (normal scoring)" = "Best score for a round (normal scoring)";
//Name of worst round score in statistics table
"Worst score for a round (challenge scoring)" = "Worst score for a round (challenge scoring)";
//Title of alert when user tries to change number of players from menu in a multiplayer game
"You can't change the number of players in a multiplayer game" = "You can't change the number of players in a multiplayer game";
//Message of alert when user tries to change number of players from menu in a multiplayer game
"You must stop the multiplayer game before changing the number of players. You will then be able to change the number of players or start a new multiplayer game with different players." = "You must stop the multiplayer game before changing the number of players. You will then be able to change the number of players or start a new multiplayer game with different players.";
//Title of alert when user selects stop multiplayer game from menu
"Are you sure you want to stop this multiplayer game?" = "Are you sure you want to stop this multiplayer game?";
//Message of alert when user selects stop multiplayer game from menu
"If you stop the game now, it will also stop the game for the other players in this game." = "If you stop the game now, it will also stop the game for the other players in this game.";
//Title of alert when host leaves game
"The host has left the game" = "The host has left the game";
//Message in alert when host leaves game
"Your current multiplayer game can't continue without the host. A new single-player game has been started." = "Your current multiplayer game can't continue without the host. A new single-player game has been started.";
//Title of alert when client leaves game
"One of the other players has left the game" = "One of the other players has left the game";
//Message in alert when client leaves game
"Your current game will continue as a single-player game and your opponent/s will be replaced by computer players." = "Your current game will continue as a single-player game and your opponent/s will be replaced by computer players.";
//Title of alert when user tries to start multiplayer game without selecting another player
"You have not selected a player" = "You have not selected a player";
//Message in alert when user tries to start multiplayer game without selecting another player
"Please select a player from the available players list before starting a game." = "Please select a player from the available players list before starting a game.";
//Title of alert when user tries to start multiplayer game with more than 3 other players
"You can't select more than three players" = "You can't select more than three players";
//Message in alert when user tries to start multiplayer game with more than 3 players
"A OneCard game can't have more than 4 players including yourself. Deselect some players and then click Start Game again." = "A OneCard game can't have more than 4 players including yourself. Deselect some players and then click Start Game again.";
//Title of button in multiplayer window when user is not in available players list
"Join game" = "Join game";
//Title of button in multiplayer window when user is in available players list
"Leave game" = "Leave game";
//Title of alert when user chooses multiplayer game with themself
"You can't play a multiplayer game with yourself!" = "You can't play a multiplayer game with yourself!";
//Message in alert when user chooses multiplayer game with themself
"Please select another player." = "Please select another player.";
//Title of alert when user tries to join game with same name as another player
"There is already another player with that name" = "There is already another player with that name";
//Message in alert when user tries to join game with same name as another player
"Select a different name and try again." = "Select a different name and try again.";
//Title of alert when user successfully pings other players
"Ping successful" = "Ping successful";
//Message of alert when user successfull pings other players
"All the players are still connected." = "All the players are still connected.";
//Status text when multiplayer window starts browsing for available players
"Looking for available players.\n" = "Looking for available players.\n";
//Status text when user becomes host
"Becoming host.\n" = "Becoming host.\n";
//Status text when user can't set port as server
"Couldn't initialise send port. Port may be in use. Wait a few minutes and join game again or get another player to host.\n" = "Couldn't initialise send port. Port may be in use. Wait a few minutes and join game again or get another player to host.\n";
//Status text when user joins game as client - variable is name of host
"Joining a game with host %@.\n" = "Joining a game with host %@.\n";
//Status text when user couldn't connect to host
"Couldn't connect to host. Host may not have initialised its port correctly.\n" = "Couldn't connect to host. Host may not have initialised its port correctly.\n";
//Status text when user attempts to publish availability
"Trying to join game.\n" = "Trying to join game.\n";
//Status text when player fails to publish their availability on network - variable is player name
"Unable to add player %@ to available players list. %@\n" = "Unable to add player %@ to available players list. %@\n";
//Status text when an available player has been found on network - variable is name of found player
"%@ is available.\n" = "%@ is available.\n";
//Status text when more than one host found on network
"We have more than one host! Removing yourself as a host.\n" = "We have more than one host! Removing yourself as a host.\n";
//Status text when a player leaves network - variable is name of player
"%@ has left.\n" = "%@ has left.\n";
//Status text when the host has left game
"The host has left. All players will be removed from the game.\n" = "The host has left. All players will be removed from the game.\n";
//Status text when a player's rendezvous service could not be resolved - variables are name of player and error string
"There was an error while attempting to resolve the address for %@. %@\n" = "There was an error while attempting to resolve the address for %@. %@\n";
//Word to be added at end of host's name in available players list - must have space before it
" (Host)" = " (Host)";
//Tooltip text in player button when it is that player's turn - variable is player number
"Click to make Player %d have their turn." = "Click to make Player %d have their turn.";
//Message in alert when previous player has played Draw Two
"Since the previous player has just played a Draw Two, you can only play a Draw Two." = "Since the previous player has just played a Draw Two, you can only play a Draw Two.";
//Message in alert when previous player has played Wild Draw Four
"Since the previous player has just played a Wild Draw Four, you can only play a Wild Draw Four." = "Since the previous player has just played a Wild Draw Four, you can only play a Wild Draw Four.";
//Message in alert when can't win on wild on
"You can't win with a Wild card under the current rules." = "You can't win with a Wild card under the current rules.";
//Status string when players swap hands with next player
"All players swap hands with the next player.\n" = "All players swap hands with the next player.\n";
//Status string when player swaps hands with player of their choice - first variable is name of current player, second is player to swap hands with
"%@ swaps hands with %@.\n" = "%@ swaps hands with %@.\n";
//Status string when player passes - variable is player's name